Friday 9 November 2012

I really LOVE Cycles!

Hi folks,

I'm back again!  This time I am looking deeeeeeeper into Cycles.  Really loving the realistic quality that you can achieve with very little input.  Anyway, this scene is an indoor lighting exercise.  With the recent release of Halo 4 I took an interest in Forerunner architecture, so I have modelled everything in this style.

This scene comprises of simple shapes and displacements textures.  The shaders are fairly simple as well; there is a glossy shader for the metal bars in the floor and on the walls, a glossy and diffuse mix shader for the floor and walls (these also have the displacement texture as well) and of course the blue neon lights just to give it that Forerunner feel.
Now the lighting is fairly simple as well, there is a main light source, coming from the doorway, a dark blue light to add atmosphere and a dull white light to lighten the entire image.  The entire scene took approximately 45 minutes to render at 400 samples.

The images below show the scene from the Blender view port so that you can see my set up.



Okay, this image shows you where the lighting has been placed, the objects in the scene and the camera!







This image shows you the scene rendered at 10 samples in the view port.  You can now clearly see where my lighting is placed and the effects of the lighting on the scene.

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