Tuesday 14 June 2011

A New face

I have been tinkering with Blender for a little while now and FINALLY! I have created a human face which I think looks realy great!

Yeh, so, rather than using one material to create the face I used a combination of three different materials to create this face! I used Blender's internal sculpting options to create the face and then baked a Normal map and a Cavity Map to help me create textures for the face. The end result? Awesome!

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